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Soda Dungeon Torrent Download [full Version]





















































About This Game Gold, legendary items, and more await you! With huge golems, interdimensional beings, demons, monster lobsters, and much, much more to slay, the only thing that ISN'T standing in your way is a paywall - Soda Dungeon is completely free to play, with no frustrating timers, lives system, or anything that might get in the way of a thirsty traveler's dungeon delving.For a little taste of their favorite brew, heroes will brave goblins, demons, lobsters, and more to bring home the treasure for you. Use that sweet dungeon loot to improve your tavern and purchase new sodas to sling to lure different classes to hire.Manage your team of caffeine-crazed adventurers as they raid the local dungeon for treasure. Attract valuable classes such as the Thief, Knight, Healer, Darkmage, Shifter, and more. After gearing up your team, you can control the action with classic turn-based RPG combat, or enable “Auto-Combat” where you can step away from the game, let your team go questing, and reap the rewards when you return!Ascend higher and higher in the dungeon as you advance through new dimensions, face huge dungeon bosses, and unlock the power of the ancient soda relics! 7aa9394dea Title: Soda DungeonGenre: Casual, Free to Play, RPGDeveloper:AN Productions, PoxpowerPublisher:Armor Games StudiosRelease Date: 6 Feb, 2017 Soda Dungeon Torrent Download [full Version] soda dungeon hack mobile. soda dungeon cheat engine pc. download game soda dungeon mod. soda dungeon boss 500. descargar soda dungeon hack. soda dungeon save files. soda dungeon items. soda dungeon latest version. soda dungeon lite. soda dungeon jenny. soda dungeon online. soda dungeon strategy. soda dungeon food junkie. soda dungeon free tokens. soda dungeon knight. soda dungeon apk español. soda dungeon rare. soda dungeon level 400 reform. soda dungeon mod apk 2018. soda dungeon hacked apk. soda dungeon void cola. soda dungeon conjurer. soda dungeon reddit. soda dungeon wizard. soda dungeon ending. soda dungeon trainer. soda dungeon jetzt spielen. soda dungeon walkthrough. soda dungeon online. soda dungeon highest level. soda dungeon drink 0. soda dungeon fork. soda dungeon vaan's magnet. soda dungeon zauberer. soda dungeon cheat engine steam. soda dungeon 2 2019. soda dungeon 1.5 billion. soda dungeon wd guide. soda dungeon owner. soda dungeon code. soda dungeon 500. soda dungeon steam mac. soda dungeon 3v3. soda dungeon reform. soda dungeon ios hack. soda dungeon hacked. soda dungeon cheats android. soda dungeon best relics. soda dungeon warrior dimension. soda dungeon team. soda dungeon vip priority. soda dungeon loot table. soda dungeon drink zero. soda dungeon ps4. soda dungeon patch notes. soda dungeon 900 boss. soda dungeon steam. soda dungeon soda junkie. soda dungeon dark mage. soda dungeon 1000. soda dungeon rare. soda dungeon all items. soda dungeon cheats pc. soda dungeon fighting spirit. soda dungeon kongregate. soda dungeon relics. soda dungeon file retrieval code. soda dungeon guide. soda dungeon knight stone. soda dungeon free play. soda dungeon save codes. soda dungeon level 500 hp. how to hack soda dungeon pc. soda dungeon ps4. soda dungeon gold cap. soda dungeon upgrades +Good soundtrack.+Auto fight or manual.+Equip gear automatically or manual.+Graphics is nice.+You can unlock all things without paying a cent.. This is a great idle game. Set up your team and watch them decimate the dungeons and arenas! I have a mere 211 hours on the mobile app, but that is enough time to reach the end of the content and work on the best strategies for team\/item comps.So far the PC port is a great adaptation. It captures all the charm of the original on a much larger screen. Leave it running as you do other activities and check in later. Thank you Afro and Pox for continuing to support this, and I am looking forward to SD2!. I can't believe this game is free if I'm honest. So much content and creativity for a free to play game once you really get into it. Very addictive and whatnot.. I can't believe this game is free if I'm honest. So much content and creativity for a free to play game once you really get into it. Very addictive and whatnot.. Yes it's an idle game but i ADORED this on android. It's balanced by your choices of characters and what you equip them on each run of the dungeon. Some in game items are overpriced but they all cost more or less the same with actual money. For example, the "speed up dungeons" thing you can buy costs 50 million in game gold, or 1.99. Nothing really goes any higher than 2 bucks.You can choose between playing like an RPG or letting the game auto battle. Sometimes its beneficial to do it yourself to make better choices. It's a great balance between idle and actual game. All i can say is, give it a try, and get to at least level 100 in game. It's really great and won't take that long.. Good Soundtrack, overall easy to understand, and rewarding.. I first played it on mobile,Only played for a little bit on PC.It is the same, without ads, and of course, on a bigger screen.Pretty addictive, simple, yet fascinating.You *can* play it like a traditional, turn based RPG game,Or as a simple management game.You can attack manually, or let your party attack by themselves.Choose the gear you FIND in dungeons (or buy in the shop for dirt cheap) or let them be equipped automatically.Manage different classes, items, boosts, powers, items, in a very simple yet effective way.The best of all is you DON'T need to pay even a cent, EVERYTHING if unlockable with igc (in game currency) what you *HAVE* to do is recruit 5 adventurers, the rest is optional (and fun). Soda Dungeon is, essentially, an incremental game. Like Cookie Clicker and Clicker Heroes, the game essentially plays itself, though I'd say that Soda Dungeon both requires more interaction, and rewards the player more for said interaction.You start by hiring heroes, equipping them, then sending them to fight monsters in an ever increasing difficulty dungeon. Every 5 levels there's a miniboss, and every 10 there's a boss. Once you reach level 100 (then 200, then 300), you ascend the world, and gain a new relic, which gives you pretty big bonuses - people who've played Clicker Heroes will recognise what's happening here. Characters do not level up, instead progression is done through items and leveling relics.And really, that's all there is to the game. Like Clicker Heroes, it's very simple, with a surprising amount of depth. It's nice to just have on in the background, checking on it every now and then. Put auto battle on and come back once an hour or so.The art style is, like the game, simple. There's a decent amount of enemy sprites, that are all pretty well drawn. The animations are a little too basic for my liking, but that's not a big deal. I'd like a bit more variety\/interesting visuals, but oh well. I really like the music, but of course it tends to get repetitive after a while.I only really have small issues with the game. This was a mobile game ported to PC, but no keyboard controls have been added (would be nice for selecting abilities). Some of the controls are a little awkward because of this, but it's easy to get over it. I'd also like a bit more control over how the auto battle works.. theres a few things that need fixed but other than that good gamethings for paches in futre1. stop it from crashing on some bosses2.maybe add multiplayer??????? Patch notes 20 February 2019: Added keyboard navigation for previous/next character sheets.Fixed blurry level-up stars in lance setup menu.Longer distance sound attenuation, so you can still hear sound effects when zoomed out.Escape button closes pause menu. (But now going into pause menu is slightly bugged. If you press escape to enter the pause menu, you have to press escape twice to go into the pause menu next time. I'm working on that.)Fixed typo in white element tooltip.Fixed visual bug in day/night indicator when passing midnight.Fixed bug where food and rest indicator bars could extend beyond their backgrounds.. Patch notes 28 Jan 2019: Added XP bar to the character sheets.The game now saves XP for all character classes. Before, XP for all character classes returned to 0 when loading the game.Fixed a bug that prevented player from changing character class after checking equipment.Fixed a bug that returned character to equipment menu instead of character sheet after closing character class menu.Added supply vendor to Shadowlands pyramid map.Added Dholavira Outpost map. (Gate doesn't go anywhere yet.)Added Candle Keep Outpost in the Shadowlands, made the area inaccessible until defeating Candle and Sword contingent at Candle Keep.Added interiors to some House of Life levels.Fixed glow map on round tower mesh so underside of arches do not glow at night.Minor wording and cosmetic changes to menus.. Patch notes 23 February 2019: Added an option for enabling/disabling vsync in the main menu and pause menu.Reserve hexes are now marked with blue instead of green to better differentiate them from the deployed hexes.The game now checks to see whether all lances have been deployed OR if all deployed hexes have been filled before asking if you're sure you want to start the battle. This allows you to start fights in the arena without being questioned.Combat dialog has been moved away from the center of the action, so you can see things like hit point bars and damage popup numbers.Please let me know what you think about these changes. For those of you with screen tearing, please let me know if vsync helps with that. Should I change the colors of the hexes some more? Should I move the combat dialog more/less? Thank you everyone for helping me out with this.. Patch notes 28 April 2019: Fixed a bug that would cause your characters to drop out of your army if you rearrange them in the pause menu and drag them to the bottom of the list. If you are missing any characters, but still have them in one of your lances, you can put them back into your army list with the console command "AddMissingPartyMembers".Changed dialog when Hari and Kalakanda join the party. The story will go in a slightly different direction.Added more quests to guide you after you return to Sunrise Falls with Bellamy.Added more crafting supplies that you'll need for the next tier of weapons available beyond South Point Crossing.Added more NPCs. Still need to add more dialogues in some places, but the cities are slowly filling up.. Patch notes 13 February 2019: Added tutorial for deploying lances, starting combat.Changed lance-creation tutorial so that player must click button to proceed. Previously text progressed automatically and was too fast.Updated combat HUD to use new button style.Updated next/previous buttons and remove-character button on character sheet to use new button style.Fixed bug that was disabling hold-position button.Fixed bug where skeleton portraits were drawing on top of their armor layer.Fixed normals on several desert building meshes.. Patch notes 14 May 2019: Cumulative patch notes for the last week:Big change to crafting. Now, only your recipes are visible. Select a recipe, and all the ingredients get autofilled. If you don't have enough of something, it shows up a little transparent. Hopefully this will make crafting quicker and easier for you.Flanking in combat. If you attack an enemy lance from one of the 3 rear hexes, and you have one of your lances in front of and facing the enemy, you get a flanking bonus of 25% to all attack powers.. Patch notes 7 Jan 2019: Please note the controls have changed! Default controls are now Q and E to rotate the camera. Spacebar to interact with things. Now Himeko Sutori isn't going to mess up your XCOM reflexes.We had to change a few lines of dialog to match the new controls.We fixed a few sound effects. Some of them were playing too loudly because for whatever reason our envelop sound node wasn't working.We've added more code for crash testing. If your game is crashing when your camera swings behind a wall or building or something, please use the console command "SetLogCamera true" then crash the game and send us the logs! We really need your help if we're going to fix this. After you've crashed the game, please use the console command "SetUseAlternateTranslucentMat true" to play the game, albeit with stuff that occasionally blocks the camera.We have added a lot to the quest system. It still has a lot of bugs, but it's mostly working. We still need to add quests and journal entries to the game.We fixed a couple minor typos.We replaced the (C) and (R) with actual © and ® in the legalese.And we changed the victory screen a little bit.. Patch notes 10 March 2019: In the lance setup menu, fixed right-click menu to make a character the lance captain.In the character sheet, added tool tips for special abilities. The special ability tool tips will only work on new abilities. Any abilities your characters already have won't have tool tips.The special ability tool tips were actually kind of a big change. Please let me know if you see any bugs with them and I'll try to fix it right away. Thanks!Edit: Also fixed an issue in the sewers battle map where hexes from the last battle would still act as though your lances were still on them.. Monthly update, December: final touches before Early Access: 2018 was a huge year for us. In January we started the first town of the game. And in December we're putting on the final touches before we head into Early Access next month.One of our concerns was that the Shadowlands didn't feel otherworldly enough and we've been thinking of ways to fix that. The fog and particle effects you see below are part of our solution.We also added some new visual elements to tell the player "We're not in Kansas anymore."Catching up to our heroes as they push the plot along, we fight our way into the Northern Shores, breaking a truce that had held for decades.At the gates of Candle and Sword Keeps, you finally defeat the last of your enemies ... Or do you?When you enter the gate of Candle Keep, you enter the final chapter of the game.We promised a plot worthy of a JRPG classic, so of course the game isn't going to end with the defeat of the obvious enemy. We have a lot of fun in store for you, and we'll try to update you on the progress of the game without giving away too much detail of late-game plot twists.As we push ahead with our Early Access release next month, we will continue adding content to the game. Most importantly, we will add more NPCs to the towns, more combat maps, increasingly difficult enemies to fight, and increasingly powerful equipment for your own characters. We will also start scripting the encounters that push the plot along, making the game something much more than just a series of battles.That's it for now. We hope you all enjoyed your holiday season. And all of us would like to wish you a happy new year. We'll see you in January.. Patch notes 21 March 2019: Added the ability to name your saved games.Fixed some situations that could cause your character to wander off out of control when entering maps.

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